Sunday, 4 June 2017

Maya Rig Mirror

Skin weights can be mirrored, joints can be mirrored, blend shapes can be mirrored, geometry can be mirrored, etc. One can mirror the Rig too! Its very simple.

Scene setup :-

The control is driving the first joint through parent constrain.
The whole rig setup including the stretch nodes, IKFK switch joints, the controllers, etc. should be under one group with pivot at 0,0,0. In this case Control and the joint are under the group.

Work about:-

Selecting the L_Grp go to duplicate option box and follow the setting as below.
Now selecting the L_Grp1 set the scale X to -1.


The Right side is done.

What can be mirrored?

Whole of the Left side arm and Leg setup including IKFK switch, IK control, FK controls, Foot Attr for the leg, Finger attr, atc can be mirrored this way easily.

Note:

Mirror can work only in parts, like IKFK switch, Finger Attr. etc. and not as full rig. This won't be handy in either scripting an auto rig.

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