Tuesday 4 July 2017

Maya Blend Smooth Skinning Method

Maya Dual Quaternion Paint Weight

The areas painted with DQ weight helps in preserving the volume on knees, elbow, knuckle, etc. overriding the classic linear skin values. 
Give a value of 0.2 DQ weight to the whole body, will help as a whole with good deformation.



 Paint the rigid area, where volume has to be maintained with greater value of DQ weight.

Note: stretchy set up of the rig has to be on translate of the aim axis and not on the scale to avoid weird deformation.

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