Maya Geometry Cache Workflow
Geometry Cache calculate the vertex position of the polygon in the animated scene using the control rig (referenced asset file) and export it to designated file path, then import the cache to the fresh file that has the shaders alone.
The outliner hierarchy and Poly count of the Rig file and Texture file should be same.
The cache can be loaded selecting the "Geo" node.
This way reduce the Render time as there is no calculation of the deformers and math nodes involved in the Rig file.
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