Skills

*Education

  Diploma in Mechanical Engineering with Honors.

*Software Knowledge

  Short Term course in MAYA (Modeling, Rigging, Animation),
  Photoshop, 3DS Max

*Expertise

Knowledge about Human, Animal and Facial Anatomy.
Character rigging involving:
Biped, Quadruped, Creatures, Birds, Machines, etc.
Skeletal setup and Enveloping.
Animation control system and GUI.
Corrective blend shape and posedeformers.
 Kinematics IK system, MEL and Muscle Systems.
 Use Of Deformers, Constrains and Special Skinning tools.
 Creating Facial Expression, Animation Controls and IK / FK Switching.
 Creating Bendy and Cartoony Setup.
 Knowledge in using third party plugin like ASP, TSM , ngSkinTool,etc..
 Indirect methods of Skinning using Low poly mesh, Wrap & Lattice Deformers.
 Knowledge of Modeling in Nurbs & Polygon.
 Knowledge in Particle Emission, Fluid Effects, Hair/Fur, Soft/Rigid Bodies and applying Effects.
 Knowledge of Rendering.
 Proficient in MAYA and Max.
 Technical Problem Solving Skills.
 Understands Allied Disciplines such as Modeling Animation and Programming.
 Experience in Animation Pipeline and Setup.
 Self learned, Research and Development oriented.
 Ability to quickly understand and adapt to new technologies.
 Willingness to learn, use and develop proprietary software.
Good Mentor.
 Excellent communication, intra personal skill, time-management and organizational skills.
 A strong ability to work across multiple disciplines to gather feedback and address cross-functional  issues.
 Extremely self motivated with ability to work as part of the team with minimum supervision and  under pressure.
 Actively and constructively take part in organisation meeting and CG forum discussions.

*Current Responsibility

Rigging challenging characters in the show and for test project
  Have received certificate of achievement for outstanding work.
  Responsibility include Time and Man power estimation for the project.
 Timely Delivery with the expected quality after reviewing the files done by the team.
 Tracking day to day work and allocation of the work with the team.
 Automation of repeated process and other animation tools to speed up the work.
 Clarification of doubts and short comings in the day today work directly with the client.
 Reviewing and Grading the team members for appraisal.
 Good understanding of Allied Disciplines such as Modeling Animation and Programming.
 Experience in Animation Pipeline, Automation and Setup,
 Mentoring.

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